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:介绍了基于AT89C51单片机的温室大棚温湿度测控系统设计原理,主要电路设计及软件
设计等。该系统采用AT89C51单片机作为控制器,可对执行机构发出指令实现大棚温湿度参数调节,
具有上下位机直接设置温湿度范围,温湿度实时显示等功能。上位机采用Delphi软件进行编写,用
户界面友好,操作简单,可以根据大棚作物生长情况绘制成简明直观的作物生长走势图,从而容易得
出最适合作物生长的温湿度值。-: AT89C51 single-chip based on the introduct
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windows mobile 5.0 绘制实时曲线图-windows mobile 5.0 rendering real-time graph
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实时图像渲染游戏例子,第一人称射击游戏的例子-Examples of real-time image rendering games, first-person shooting game example
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A few years ago I became interested in first person shooter games and in particular how the world levels are created and rendered in real time. At the same time I found myself in between jobs and so I embarked on an effort to learn about 3D rendering
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Real-Time Particle-Based Fluid Simulation
Rendering realistic moving water is one of the key techniques that immerse the viewers into interactive graphics world including computer games. Physical simulations based on computational fluid dynamics
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一个即时战略类的3D引擎,功能很全面,包括服务器,客户端,大厅等等,支持lua脚本,底层渲染用opengl-A real-time strategy, 3D engine, features a very comprehensive, including servers, clients, hall, etc., support for lua scr ipts, the underlying rendering using opengl
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C#绘制实时曲线的类源码,生成.dll库文件,并可直接使用。
绝对的源代码,适合自学和做案例讲解
-C# source code rendering real-time curve of the class to generate. Dll library file and can be used directly. The absolute source code, suitable for self-study and made an example to explain
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Irrlicht是一个3D游戏引擎。它具有高效,实时等特点,是个完全跨平台的引擎,使用D3D、OpenGL和它的自己的渲染程序。支持动态的阴影,粒子系统,角色动画,室内和室外技术以及碰撞检测等。目前最新版本是1.7.1。-Irrlicht is a 3D game engine. It has high-performance, real-time characteristics, it is a totally cross-platform engine, using D3D, OpenGL
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阴影在图形学领域越来越被人们认识,代码演示了实时阴影渲染的处理-Shadow in the graphics field has been growing awareness of the code shows the processing of real-time shadow rendering
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NaviLibray.
Real-time 3d rendering library
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一种新的实时阴影渲染算法.caj
CAJview 打开-A new real-time shadow rendering algorithm. Caj CAJview Open
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实时火焰渲染程序,在vc和vs下都可以运行,但是在运行时需要配置环境。-Real-time flame rendering procedure in vc and vs can run under, but need to configure the runtime environment.
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一種新的方法可以即時處理無須排序的重疊半透明三角形,比A-buffer方法的效率更高。-We introduce a new technique for real-time order independent transparency called Adaptive Transparency (AT) that closely approximates the ground-truth results obtained from A-buffer compositing but is 5x to
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DXScene是一款三维动画制作软件,是3D硬件加速图形库的速度,为所有图形应用程序开发提供:三维和二维图形编辑器IDE,三维形状和改造,二维图形对象的集成,简化动画-A suite of native components for Delphi, C++ Builder and Lazarus, DXScene allows users to develop 3D hardware accelerated applications. With a highly efficient graphi
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Real-time Simulation and rendering of 3d Fluids
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实现了一个小船向前实时移动的功能,充分采用图形绘制的各功能函数,是初学者能更好的掌握图形绘制。-Implements a real-time moving the boat forward function, fully graphical rendering of the performance function, a beginner can better grasp the graphics rendering.
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书名: Introduction to 3D Game Programmingwith DirectX- 9.0c - A Shader Approach
经典的DirectX 9.0c入门书籍龙书的2006年新版本, 相比03年的那般增加了非常多的内容, 包含的技术足够让读者做出一个简单但完整的游戏. 这本书在网上一直只有一个chm的版本, 非常不便于阅读, 现在托亚马逊kindle的福, 官方电子书版出现, 本人有幸获得, 并在此分享. -Introduction to 3D Game
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A raycasting engine for real-time 3D rendering
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QSplat是一个大的几何模型,在实时显示的程序。它最初被设计在数字米开朗基罗项目的过程中,使我们生产的一百万元多边形模型。它的特点:
快速启动和逐步加载
用户可选的帧速率的实时交互显示
细化到高品质的渲染空闲时
点为基础的多分辨率表示与图示呈现,细节层次控制,层次可见性剔除
紧凑的代表 - 6个字节,每个输入点,包括法线,颜色包括9字节
快速预处理
QSplat可用于研究和商业使用,免费,在此网页底部。-QSplat is a program for disp
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经典BSP教程,对BSP场景管理技术的详细介绍,翻译自Binary Space Partioning Trees and Polygon Removal in Real Time 3D Rendering-Binary Space Partioning Trees and Polygon Removal in Real Time 3D Rendering
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